RESUME TECHNOLOGI IN THE CLASSROOM
TECHNOLOGY IN THE CLASSROOM
Technology may have first entered the language classroom in
the 1950s and 1960s in the form of the language laboratory. Institutions
hastened to dedicate rooms to the installation of multiple tape-deck-equipped
booths where students gathered to listen to native speakers modeling the drills
of the current day's lesson. In the early days, those students were lucky to be
able to record their own voices on one track of a tape in an attempt to match
the native-speaker the benefit of a
listening lab.
A. Non-Computer-Based Technology
Meanwhile, what
other types of technological aids are commonly available to a language teacher
today? Consider the following as a set of suggestions.
1.
Commercially
Produced Audiotapes And CDs
Libraries and instructional resource
centers may be able to provide a surprising variety of audiocassette tapes with
(a) listening exercises, (b) lectures, (c) stories, and (d) other authentic
samples of native-speaker texts.
2.
Commercially
Produced Videotapes And DVDs
Most institutions
now have substantial video libraries that offer (a) documentaries on special
topics, (b) movies, films, and news media, and (c) programs designed
specifically to instruct students on certain pects of English. An option that
some have found useful is the use of close-captioned video to offer students
written-language input simultaneously with oral.
3.
Self-Made
Audiotapes And CDs
With the ready
availability and affordability of an audiocassette recorder, you should not
shrink from creating your own supporting materials in the form of audiotapes. Audiotapes of conversations,
especially conversations of people known to your students, can be stimu-.
lating. Or just use your tape recorder to tape radio or TV excerpts of news,
speeches, talk shows, etc., for listening techniques.
4.
Self-Made Videotapes And DVDs
Now that video
cameras and recorders are also accessible
(if not your own, check with your media resource center), videotapes can be
created in two ways. With a VCR you can record television programs. They need
not be long or complex. Sometimes a very simple or a segment of the news
makes an excellent audiovisual stimulus for classroom work. With a camera, you
can try your hand at creating your own “film" (a story,“ candid
camera," a skit, etc.), perhaps with some of your students as principal
actors.
5.
Overhead
Projection
Many classrooms around the world provide an
over head transparency projector as standard equipment. Commercially available
transparencies are available that can enhance a textbook lesson. Your own
charts, lists, graphics, and other visually presented material can be easily
reproduced (through most photocopying equipment or your computer printer) and
offer stimulating visual input for students. Transparencies can save paper and
can be reused in a subsequent term of teaching the same course. With
specialized equipment, computer-generated material can also be projected onto a
screen for easy classroom reference to information that is confined to computer
disks.
B.
Computer-Assisted
Language Learning (CALL)
According
to Levy (1997) CALL is “the search for and study of applications of the computer
in language teaching learning”. Call has goal to find ways for using computer
for the aim of teaching and learning language. CALL is represented by the use
of computer technologies that promote educational learning. Personal computer
was introduced in 1980s and became a familiar household item. And then
dictionary began to attach new terms that are ordinary, such as Keyboard,
monitor, CPU, mouse, byte, joystick, modem, and so on. Nowadays, advance of
computer software and has provided hardware that rapidly growing, sometimes
make confuse the resources for language classroom. But the important thing, the
teachers do not let the allure of computer based technology make teachers
thinking is computer will make the students successful and happy.
According
to Moras (2001), CALL development can be divided into:
a. Behaviorist:
In this phase, Computer as a tutor, presenting drill exercises without
feed-back. Advantages :
1) Providing
whenever necessary access to the same learning material is essential to
acquiring a language.
2) Allowing
students to access the same material over and over again.
3) Presenting
such language materials on an individualized basis.
b. The
Communicative approach: in this phase focus more on using forms than on forms
themselves. This program gives skill practice in a non-drill format, such as
text reconstruction, language games, and reading. Computer still as a tutor but
giving student choices, control, and interaction. The other CALL models use
computer as stimulus (e.g stimulate writing or discussions) or as a tools (e.g
word processors, spelling, and grammar checkers)
c. The
current integrative CALL approach based on multimedia computer and internet
that combine of texts, graphics, video, animation, and sounds. Resources can be
accessed from a PC, internet, or using CD-ROMS.
CALL,
CMC, TMLL, or what?
Some
practitioners asking about whether used acronym CALL still viable (Bax 20013;
Kern, 2006; Warschauer, 1999). One of the problem is whether the computer can
give instruction more than book, pens, and libraries did in year past. And the
question if the “Computer” part of the acronym eliminates use other digital
technologies such as DVDs and CDs use without computer, and finally the
computer has pervaded all of aspects of our lives.
PRINCIPLES
AND BENEFITS OF CALL
There are some guidelines that
capsulize those principles adjusted from Egbert (2015) and Betty (2003):
a. Using
technology to support the pedagogical goals of the curriculum and class.
Technology focus on course goals and take advantage to enhance those purposes.
Technology just as a tool and CALL includes the word assisted, so the
technology not the main event in classroom.
b. Evaluating
the appropriateness of software for the goal and the provided sufficiency of
hardware. This is useful to look at the factors as skill that students need to
use computer based resource, their interest in the resource, the common
cognitive difficulty of the task, proficiency levels that need to do the task,
and the cost that involve in using or acquiring the resource.
c. CALL
is explain by the student to create a classroom environment. They required to
“buy in” to the concept of computer-enhance learning.
d. Making
the technology can access for all learners. Various of learners’ style and
learners’ ability must be consider. Acquainting with “technophobic” learners
because not all of learners is easy to operate the computer program.
e. Using
technology effectively. According to Egbert (2005), effective is mean the
students can learn language better or faster using the technology than using
ordinary tools.
f. Using
technology efficiently. Efficiently related to the time that is when the
teacher or students can finish an objective in less time. For example, when the
students are listening to a passage on a CD and wish can replay that a number
of times.
g. Have
a back-up plan if the technology fails. For example when presentation used the
electronic and occur the problem because of hardware or software, so we have
plan if this moment occur.
Szendeffys’
(2005) and Egbert’s (2005) say uses of computer in language classroom are
seemingly endless.
There
are some recommendation resources such as list of Web-based information and the
printed book:
1. Collaborative
projects
Research project can do
utilizing data on internet with two to four students. Analysis the data can do
with statistical processing software or data management. Students in Japan and
United States are working together through collaborative project on
environmental awareness (Miyagi, 2006)
2. Peer-editing
of composition
Peer-editing of draft
of composition means the exchange of information on disc, work based bulletin
boards or networked computers offers students an efficient. The instructor can
manage the comments at the end of the draft through this technology. And then
many instructors effectively use bulletin boards and email to correspond with
students and vice versa.
3. E-mail.
According to Ganglewski,
Meloni, & Brant (2001), Because of email, the foreign learners do not have
to be in specific classroom in certain time just to communicate with the other
foreign language. With the E-mail, the students can communication with
individuals around the world. Teacher can use e-mail communication for dialogue
journals with students or collaboration with the other teacher.
4. Blogs
Blog is very important
in education because of simple web, their multimedia features, interactivity,
and autonomous learning and ability to support cooperative. Blogger also read
another blog, giving the comments, and refer to them in their own blogs, and
students in the worldwide can interact with the other through their work in
blog. Blogging or use blog is so popular among young people.
5. Web-based
bulletin board communication
Setting up the bulletin
board discussion, the teacher also gives students a means to using directly in
writing.
6. Web
page design
Nowadays, number of
educational institution that have studies program that offered for students in
web page design is rapidly growing. In the process, students do not just know
the computer technology in general, but also using English in doing research on
a topic, collaborating with other students, composing and designing.
7. Videoconferencing
Videoconferencing is
allowing the people to meet and share information although in different
location without travelling. Carrying out of conferences over video is become
increasingly popular. As long as the hardware such as wired or wireless access
or a digital video camera is available, free software can gained from several
Internet sites like Yahoo Messanger, Feston with Skype.
8. Reinforcement
of classroom material
Course objectives can
be reinforced with ready availability of a wide array of software programs and
added material can be made available. Now, many textbooks come with CD-ROM disc
(accessible on computer), DVD (accessible on many computers), extra reading and
visual material, filled with practice exercises, and self-cheks tests.
9. Podcasting
Podcasting is the
method to distributing multimedia such as audio programs or music video through
Internet, for playback on personal computer or playback on mobile devices.
Podcast also can be source of listening for students of English, and through a
mobile devices such as iPod, students can access many materials.
10. Games
and simulations
Many games and
simulations involve the verbal language, that stimulating students to problem
solving task in which they have to use functional language to reach the goals
of the games. So, games and simulation have main role in students’ language and
can make the students interest to learn language if use games in the classroom.
11. Computer-adaptive
testing
Now, many standardized
tests are computer-adaptive that is during early items, right and wrong answer
analyzed electronically in order to presents option for later items, from a bank possible items that not too easy or
not too difficult and because that present an optimal challenge..
12. Speech
recognition software
According to Igarashi
(2004), speech recognition programs for the language classroom has many
potential applications, including simple exercises in pronunciation and
electronic visual feedback that can show accuracy of students control of
prosodic and phonemic elements.
13. Concordancing
Billions of linguistic
corpus data now available, process of concordancing that is searching for words
in collocations and contexts, become relatively simple.
14. Multimedia
presentations
Teacher and students
use PowerPoint or the other media presentation software to make the presentation be interest with
graphic, audio, art, photos, chart, and so on.
INITIATING
INTERACTION IN THE CLASSROOM
A. Definition of Interaction
Interaction is the
collaborative exchange of thoughts, feelings, or ideas between two or more
people, resulting in a reciprocal effect on each other. Theories of
communicative competence emphasize the importance of interaction as human
beings use language in various context to negotiate meaning, or simply stated,
to get an idea out of one person’s head and into the head another person and
vice versa
B.
Interactive Principles
a.
Automaticity
Learners are thus and massage and not n grammar
and other linguistics more easily proceed to automatic modes of processing.
b.
Intrinsic motivation
As
students become engaged with each other in speech acts of fulfillment
and self-actualization, their deepest drives are satisfied. And as they more
fully appreciate their own competence to use language, they can develop a
system of self-reward.
c.
Strategic Investment
Interaction
requires the use of strategic language
competence both to make certain decisions on how to say or write or interpret
language, and to make repairs when communication pathways are blocked.
d.
Willingness to
communicate
Interaction
requires an attitude on the part of the learner that says, “ I want to reach
out to others and communicate.” This willingness to communicate further implies
the risk of failing to produce intended meaning, of failing to interpret
intended meaning (on the part of someone else), or being laughed at, of being
shunned or rejected.
e.
The language-culture
connection
The
cultural loading of interactive speech as well as writing requires that
interlocutors be thoroughly versed in the cultural nuances of language
f.
Inter language
The
complexity of interaction entails a long developmental process of acquisition.
Numerous errors of production and comprehension will be part
of this development.
g.
Communicative
competence
All
of the elements of communicative competence (grammatical, discourse,
sociolinguistics, pragmatic, and strategic) are involved in human interaction
and must work together
C.
Roles
of the Interactive Teacher
An interactive teacher is by definition one who is
fully aware of the group dynamics of a classroom. As Dornyei and Murphey (2003)
explained, the success of classroom learning is very much dependent on how
students relate to each other, what the classroom environment is, how
effectively students cooperative and communicate with each other, and of course
what roles the teacher and learners play.
a. The
teacher as controller
A
role that is sometimes expected in traditional educational institutions is that
of “master” controller, always in charge of every moment in the classroom.
Master controllers determine what the students do, when they should speak, and
what language forms they should use.
b. The
teacher as director
Some
interactive classroom time can legitimately be structured in such a way that
the teacher is like a conductor of an orchestra or director of a drama. The ultimate
motive in such direction, of course, must always be to enable students
eventually to engage I the real-life drama of improvisation as each
communicative event brings its own uniqueness.
c. The
teacher as manager
This
metaphor captures your role as one who plans lessons, modules, and courses, and
who structures the larger, longer segments of classroom time, but who then
allows each individual player to be creative within those parameters. Managers
of successful corporations, for example, retain control of certain larger
objectives of the company, keep employees pointed toward goals, engage in
ongoing evaluation and feedback, but give freedom to teach person to work in
his or her own individual areas of expertise.
d. The
teacher as facilitator
A facilitator
capitalizes on the principle of intrinsic motivation by allowing students to
discover language through using it pragmatically, rather that by telling them
about language
e. The
teacher as resource
You are available for
advice and counsel when the student seeks it. It is of course not practical to
push this metaphor to an extreme where you would simply walk into a classroom
and say something.
D.
Foreign
Language Interaction Analysis
How is a model like this helpful in developing
interactive language teaching? There are several practical uses. First, it
gives you a taxonomy for observing other teachers. Moskowitz recommends using a
chart a chart or grid to note instances of each category.
Second, it gives you a framework for evaluating and
improving your own teaching. For example, how well do you balance teacher talk
and student talk? while the FLINT model includes seven categories for teacher
talk and only two for student talk, don
not let that fool you into believing that your own talk should dominate.
Third, the FLINT model, especially the first seven
categories, helps to set a learning climate for interactive teaching. You can
establish a climate of cooperation by recognizing each individual student in
the class as special in his or her own way, by soliciting their ideas, and by
careful framing questions.
E.
Questioning
Strategies for Learning
One of the best ways to develop your role as an
initiator and sustainer of interaction is to develop a repertoire of questions
provide necessary stepping can fulfill stones to communication. Appropriate
questioning in an interactive classroom can fulfill a number of different
functions (Adapted from Christenbury & Kelly, 1983; Kinsella 1991)
1. Teacher
questions give students the impetus and opportunity to produce language
comfortably without having to risk initiating language themselves.
Appropriately pitched questions can give more reticent students an active
“green light” and a structured opportunity to communicate in their second
language.
2. Teacher
questions can serve to initiate a chain reaction of student interaction among themselves. One question may be all
that is needed to start a discussion; without the initial question, however,
students will be reluctant to initiate the process.
3. Teacher
questions give instructor immediate feedback about student comprehension. After
posing a question, a teacher can use the student response to diagnose
linguistic or content difficulties.
4. Teacher
questions provide students with opportunities to find out what they think by
hearing what they say. as they are nudged into responding to question about ,
say, a reading or a film, they can discover what their own opinions and
reactions are.
REFFERENCES
Brown, D. Teaching
by Principles An Interactive Approach to Language Pedagogy Third Edition, Pearson
Longman: San Fransisco.
Mitsikopoulou, B. English and Digital Literacies (Integrative CALL). National and
Kapodistrian University of Athens. https://web.warwick.ac.uk.
Access on Saturday (December, 01, 2018) at 20.37 pm
Aurora., Dina., & Ciornei. 2013. The Advantages and Disadvantages of Computer
Assisted Language Learning and Teaching for Foreign Languages, Elsevier Ltd
: Romania.
https://www.researchgate.net/publication/257718913_The_Advantages_and_Disadvantages_of_Computer_Assisted_Language_Learning_and_Teaching_for_Foreign_Languages.
Access on Saturday (December, 01, 2018) at 20.32 pm
Seljan, S., Berger, N., & Dovedan, Z. Computer-Assisted Language Learning (CALL).https:// dzs.ffzg.unizg.hr. Access on Saturday
(Desember, 01, 2018) at 09.44 am
Rahnavard, F., & Heidar, D. 2017. The Impact of Computer-Assisted Language
Learning (CALL)/Web-Based Instruction on Improving EFL Learners’ Pronunciation
Ability.
10.07 am
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